Long-standing god game guru Peter Molyneux is facing a backlash over the recent release of Godus on iOS. Molyneux gained fame for inventing the god game genre way back in 1989 with Populous, but his latest creation with studio 22Cans has not been received well by the legion of mobile gamers.
Originally seeing the light of day after picking up nearly $1 million worth of backing on Kickstarter, and cropping up on Steam as a premium-priced Early Access title, Godus has now made the leap to smart phones and tablets as a F2P title.
Like most F2P titles though, Godus is funded by in-app purchases of gems, which ranges from $1.99 all the way up to $49.99 for the largest gem pack. The release flies in the face of the Kickstarter campaign, and backers are understandably annoyed at the shift in focus. It being in an Early Access title on Steam though, the mobile version is expected to be constantly evolving with new additions and features.
Gamers have taken to Godus' Kickstarter page and Reddit to vent their anger, with many long-time fans of the prominent British developer disappointed by the perceived nickle and diming of the F2P model.
It’s not the first time a beloved developer or franchise has courted controversy when released on mobile though, with Molyneux himself declaring the release of Dungeon Keeper on iOS and Android earlier this year “ridiculous,” saying in an interview "I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped.'"